# Sandbox.Engine.MaterialAccessor.Apply

```csharp
void Apply()
```

Apply to the object. You don't need to call this when setting overrides, as it will automatically apply them to the target when you set them.
This is here as a convenience if this object holds data, and you need to apply it to another object that didn't exist when the
overrides were originally set, or loaded.

Declared in [Sandbox.Engine.MaterialAccessor](/api/Sandbox.Engine.MaterialAccessor).
Assembly: `Sandbox.Engine`.
