# Sandbox.Engine.Resources.NavMeshAreaDefinition

Defines a navigation area resource for use in navigation meshes.

- Kind: class
- Namespace: `Sandbox.Engine.Resources`
- Assembly: `Sandbox.Engine`
- Inherits: [Sandbox.GameResource](/api/Sandbox.GameResource)
- Modifiers: sealed

## Constructors

- [`NavMeshAreaDefinition`](/api/Sandbox.Engine.Resources.NavMeshAreaDefinition/.ctor)

## Properties

- [`Color`](/api/Sandbox.Engine.Resources.NavMeshAreaDefinition/Color): Debug color for this Area.
- [`CostMultiplier`](/api/Sandbox.Engine.Resources.NavMeshAreaDefinition/CostMultiplier): How much costlier it is to cross this Area. Will be clamped.
- [`Priority`](/api/Sandbox.Engine.Resources.NavMeshAreaDefinition/Priority): Gets or sets the priority level for the area definition. Higher values take precedence if multiple areas overlap.
