# Sandbox.Engine.Settings.DlssQuality

Controls the DLSS quality preset which determines the internal render resolution.
Higher quality = higher resolution = better image but lower performance.
Mirrors the `r_dlss_quality` ConVar. Unlike FSR3, DLSS has no sharpness control
(sharpening was deprecated in DLSS).

- Kind: enum
- Namespace: `Sandbox.Engine.Settings`
- Assembly: `Sandbox.Engine`
- Modifiers: sealed

## Fields

- [`Balanced`](/api/Sandbox.Engine.Settings.DlssQuality/Balanced): Renders at 1/1.7 of the display resolution
- [`DLAA`](/api/Sandbox.Engine.Settings.DlssQuality/DLAA): Deep Learning Anti-Aliasing. Renders at native resolution; DLSS still runs to provide temporal anti-aliasing.
- [`Off`](/api/Sandbox.Engine.Settings.DlssQuality/Off): No upscaling, render at native resolution. Sentinel value — never written to the ConVar.
- [`Performance`](/api/Sandbox.Engine.Settings.DlssQuality/Performance): Renders at 1/2 of the display resolution
- [`Quality`](/api/Sandbox.Engine.Settings.DlssQuality/Quality): Renders at 1/1.5 of the display resolution (best image quality)
- [`UltraPerformance`](/api/Sandbox.Engine.Settings.DlssQuality/UltraPerformance): Renders at 1/3 of the display resolution (highest performance)
