# Sandbox.Engine.Settings.RenderSettings

User graphics settings

- Kind: class
- Namespace: `Sandbox.Engine.Settings`
- Assembly: `Sandbox.Engine`

## Properties

- [`AntiAliasQuality`](/api/Sandbox.Engine.Settings.RenderSettings/AntiAliasQuality)
- [`Borderless`](/api/Sandbox.Engine.Settings.RenderSettings/Borderless)
- [`DefaultFOV`](/api/Sandbox.Engine.Settings.RenderSettings/DefaultFOV)
- [`DlssQuality`](/api/Sandbox.Engine.Settings.RenderSettings/DlssQuality): DLSS quality preset (Ultra Performance / Performance / Balanced / Quality / DLAA), maps to a discrete render-resolution multiplier. Only used when [Sandbox.Engine.Settings.RenderSettings.UpscalerMode](/api/Sandbox.Engine.Settings.RenderSettings/UpscalerMode) is [Sandbox.Engine.Settings.UpscalerMode.DLSS](/api/Sandbox.Engine.Settings.UpscalerMode/DLSS). DLSS has no sharpness control.
- [`Fsr1Sharpness`](/api/Sandbox.Engine.Settings.RenderSettings/Fsr1Sharpness): FSR1 RCAS sharpness in [0..1]. Only used when [Sandbox.Engine.Settings.RenderSettings.UpscalerMode](/api/Sandbox.Engine.Settings.RenderSettings/UpscalerMode) is FSR1.
- [`Fsr3Sharpness`](/api/Sandbox.Engine.Settings.RenderSettings/Fsr3Sharpness): FSR3 RCAS sharpness in [0..1]. Only used when [Sandbox.Engine.Settings.RenderSettings.UpscalerMode](/api/Sandbox.Engine.Settings.RenderSettings/UpscalerMode) is FSR3.
- [`Fsr3UpscalerQuality`](/api/Sandbox.Engine.Settings.RenderSettings/Fsr3UpscalerQuality): FSR3 quality preset (Ultra Performance / Performance / Balanced / Quality), maps to a discrete render-resolution multiplier. Only used when [Sandbox.Engine.Settings.RenderSettings.UpscalerMode](/api/Sandbox.Engine.Settings.RenderSettings/UpscalerMode) is [Sandbox.Engine.Settings.UpscalerMode.FSR3](/api/Sandbox.Engine.Settings.UpscalerMode/FSR3).
- [`Fullscreen`](/api/Sandbox.Engine.Settings.RenderSettings/Fullscreen)
- [`MaxFrameRate`](/api/Sandbox.Engine.Settings.RenderSettings/MaxFrameRate)
- [`MaxFrameRateInactive`](/api/Sandbox.Engine.Settings.RenderSettings/MaxFrameRateInactive)
- [`MaxFrameRateMenu`](/api/Sandbox.Engine.Settings.RenderSettings/MaxFrameRateMenu)
- [`MotionBlurScale`](/api/Sandbox.Engine.Settings.RenderSettings/MotionBlurScale)
- [`PostProcessQuality`](/api/Sandbox.Engine.Settings.RenderSettings/PostProcessQuality)
- [`ResolutionHeight`](/api/Sandbox.Engine.Settings.RenderSettings/ResolutionHeight)
- [`ResolutionWidth`](/api/Sandbox.Engine.Settings.RenderSettings/ResolutionWidth)
- [`ShadowQuality`](/api/Sandbox.Engine.Settings.RenderSettings/ShadowQuality)
- [`TextureQuality`](/api/Sandbox.Engine.Settings.RenderSettings/TextureQuality)
- [`UpscalerMode`](/api/Sandbox.Engine.Settings.RenderSettings/UpscalerMode)
- [`UpscalerRenderScale`](/api/Sandbox.Engine.Settings.RenderSettings/UpscalerRenderScale): Render-resolution scale used by Stretch (40-100%) and FSR1 (50-100%) modes.
- [`VolumetricFogQuality`](/api/Sandbox.Engine.Settings.RenderSettings/VolumetricFogQuality)
- [`VSync`](/api/Sandbox.Engine.Settings.RenderSettings/VSync)

## Methods

- [`Apply`](/api/Sandbox.Engine.Settings.RenderSettings/Apply)
- [`DisplayModes`](/api/Sandbox.Engine.Settings.RenderSettings/DisplayModes)
- [`IsUpscalerModeSupported`](/api/Sandbox.Engine.Settings.RenderSettings/IsUpscalerModeSupported): Returns whether the given [Sandbox.Engine.Settings.RenderSettings.UpscalerMode](/api/Sandbox.Engine.Settings.RenderSettings/UpscalerMode) is usable on the current graphics device. Off / Stretch / FSR1 / FSR3 are always available; DLSS requires NVIDIA hardware with NGX support and is queried from the native render device.
- [`ResetVideoConfig`](/api/Sandbox.Engine.Settings.RenderSettings/ResetVideoConfig)
