# Sandbox.Engine.Shaders.ShaderCompile.Results.CompiledShader

```csharp
byte[] CompiledShader { get; set; }
```

If successful, this contains the actual resource-encoded bytes of the
shader compile.

Declared in [Sandbox.Engine.Shaders.ShaderCompile.Results](/api/Sandbox.Engine.Shaders.ShaderCompile.Results).
Assembly: `Sandbox.Engine`.
