# Sandbox.FireDamage

Applies fire damage to any IDamageable in our Root object. 
Damage is tagged "fire" and "burn"

- Kind: class
- Namespace: `Sandbox`
- Assembly: `Sandbox.Engine`
- Inherits: [Sandbox.Component](/api/Sandbox.Component)
- Modifiers: sealed

## Constructors

- [`FireDamage`](/api/Sandbox.FireDamage/.ctor)

## Fields

- [`DamagePerSecond`](/api/Sandbox.FireDamage/DamagePerSecond): How much damage to apply per second
