# Sandbox.Frustum.FromCorners

```csharp
static Frustum FromCorners(in Ray tl, in Ray tr, in Ray br, in Ray bl, float near, float far)
```

Create a frustum from four corner rays. These rays commonly come from SceneCamera.GetRay.

### Parameters

- `in tl` (`Ray`)
- `in tr` (`Ray`)
- `in br` (`Ray`)
- `in bl` (`Ray`)
- `near` (`float`)
- `far` (`float`)

### Returns

`Frustum`

Declared in [Sandbox.Frustum](/api/Sandbox.Frustum).
Assembly: `Sandbox.System`.
