# Sandbox.Game.ChangeScene

```csharp
static bool ChangeScene(SceneLoadOptions options)
```

Change the active scene and optionally bring all connected clients to
the new scene (broadcast the scene change.) If we're in a networking
session, then only the host can change the scene.

### Parameters

- `options` (`SceneLoadOptions`): The [Sandbox.SceneLoadOptions](/api/Sandbox.SceneLoadOptions) to use which also specifies which scene to load.

### Returns

`bool`: Whether the scene was changed successfully.

Declared in [Sandbox.Game](/api/Sandbox.Game).
Assembly: `Sandbox.Engine`.
