# Sandbox.Game.Load

```csharp
static void Load(string gameIdent, bool keepClients)
```

Load a game. You can configure the new game with LaunchArguments before calling this.

### Parameters

- `gameIdent` (`string`)
- `keepClients` (`bool`)

Declared in [Sandbox.Game](/api/Sandbox.Game).
Assembly: `Sandbox.Engine`.
