# Sandbox.GameObject.NetworkAccessor.AlwaysTransmit

```csharp
bool AlwaysTransmit { get; set; }
```

Determines whether updates for this networked object are always transmitted to clients. Otherwise,
they are only transmitted when the object is determined as visible to each client.

Declared in [Sandbox.GameObject.NetworkAccessor](/api/Sandbox.GameObject.NetworkAccessor).
Assembly: `Sandbox.Engine`.
