# Sandbox.GameObject.NetworkAccessor.DropOwnership

```csharp
bool DropOwnership()
```

Stop being the owner of this object. Will clear the owner so the object becomes
controlled by the server, and owned by no-one.



Note: whether you can drop ownership of this object depends on the
[Sandbox.GameObject.NetworkAccessor.OwnerTransfer](/api/Sandbox.GameObject.NetworkAccessor/OwnerTransfer) of this networked object.

### Returns

`bool`

Declared in [Sandbox.GameObject.NetworkAccessor](/api/Sandbox.GameObject.NetworkAccessor).
Assembly: `Sandbox.Engine`.
