# Sandbox.GameObject.NetworkAccessor.OwnerConnection

```csharp
Connection OwnerConnection { get; set; }
```

> **Obsolete.** Moved to Owner

Try to get the connection that owns this object. This can and will return null
if we don't have information for this connection.

Declared in [Sandbox.GameObject.NetworkAccessor](/api/Sandbox.GameObject.NetworkAccessor).
Assembly: `Sandbox.Engine`.
