# Sandbox.GameObject.NetworkAccessor.SetOwnerTransfer

```csharp
bool SetOwnerTransfer(OwnerTransfer option)
```

Set who can control ownership of this networked object. Only the current owner can change this.

### Parameters

- `option` (`OwnerTransfer`)

### Returns

`bool`

Declared in [Sandbox.GameObject.NetworkAccessor](/api/Sandbox.GameObject.NetworkAccessor).
Assembly: `Sandbox.Engine`.
