# Sandbox.GameObject.NetworkAccessor.Spawn

## Overload 1

```csharp
bool Spawn()
```

> **Obsolete.** Use GameObject.NetworkSpawn

### Returns

`bool`

## Overload 2

```csharp
bool Spawn(Connection owner)
```

> **Obsolete.** Use GameObject.NetworkSpawn

### Parameters

- `owner` (`Connection`)

### Returns

`bool`

Declared in [Sandbox.GameObject.NetworkAccessor](/api/Sandbox.GameObject.NetworkAccessor).
Assembly: `Sandbox.Engine`.
