# Sandbox.GameObject.NetworkAccessor.TakeOwnership

```csharp
bool TakeOwnership()
```

Become the network owner of this object.



Note: whether you can take ownership of this object depends on the
[Sandbox.GameObject.NetworkAccessor.OwnerTransfer](/api/Sandbox.GameObject.NetworkAccessor/OwnerTransfer) of this networked object.

### Returns

`bool`

Declared in [Sandbox.GameObject.NetworkAccessor](/api/Sandbox.GameObject.NetworkAccessor).
Assembly: `Sandbox.Engine`.
