# Sandbox.GameObject.SerializeOptions

- Kind: class
- Assembly: `Sandbox.Engine`

## Constructors

- [`SerializeOptions`](/api/Sandbox.GameObject.SerializeOptions/.ctor)

## Properties

- [`Cloning`](/api/Sandbox.GameObject.SerializeOptions/Cloning): We're cloning this object
- [`SceneForNetwork`](/api/Sandbox.GameObject.SerializeOptions/SceneForNetwork): If we're serializing for network, we won't include any networked objects
- [`SingleNetworkObject`](/api/Sandbox.GameObject.SerializeOptions/SingleNetworkObject): We're going to send a single network object
