# Sandbox.GameObject.EditLog

```csharp
void EditLog(string name, object source)
```

> **Obsolete.** EditLog is obsolete use Scene.Editor.UndoScope or Scene.Editor.AddUndo instead.

### Parameters

- `name` (`string`)
- `source` (`object`)

Declared in [Sandbox.GameObject](/api/Sandbox.GameObject).
Assembly: `Sandbox.Engine`.
