# Sandbox.GameObjectSystem

Allows creation of a system that always exists in every scene, is hooked into the scene's lifecycle, 
and is disposed when the scene is disposed.

- Kind: class
- Namespace: `Sandbox`
- Assembly: `Sandbox.Engine`
- Modifiers: abstract

## Constructors

- [`GameObjectSystem`](/api/Sandbox.GameObjectSystem/.ctor)

## Properties

- [`Id`](/api/Sandbox.GameObjectSystem/Id)
- [`Scene`](/api/Sandbox.GameObjectSystem/Scene)

## Methods

- [`Dispose`](/api/Sandbox.GameObjectSystem/Dispose)
