# Sandbox.Gizmo.GizmoDraw.LineCircle

## Overload 1

```csharp
void LineCircle(in Vector3 center, float radius, float startAngle = 0, float totalDegrees = 360, int sections = 16)
```

Draw a sphere made out of lines

### Parameters

- `in center` (`Vector3`)
- `radius` (`float`)
- `startAngle` (`float`), default `0`
- `totalDegrees` (`float`), default `360`
- `sections` (`int`), default `16`

## Overload 2

```csharp
void LineCircle(in Vector3 center, Vector3 forward, float radius, float startAngle = 0, float totalDegrees = 360, int sections = 16)
```

### Parameters

- `in center` (`Vector3`)
- `forward` (`Vector3`)
- `radius` (`float`)
- `startAngle` (`float`), default `0`
- `totalDegrees` (`float`), default `360`
- `sections` (`int`), default `16`

## Overload 3

```csharp
void LineCircle(in Vector3 center, Vector3 forward, Vector3 up, float radius, float startAngle = 0, float totalDegrees = 360, int sections = 16)
```

### Parameters

- `in center` (`Vector3`)
- `forward` (`Vector3`)
- `up` (`Vector3`)
- `radius` (`float`)
- `startAngle` (`float`), default `0`
- `totalDegrees` (`float`), default `360`
- `sections` (`int`), default `16`

Declared in [Sandbox.Gizmo.GizmoDraw](/api/Sandbox.Gizmo.GizmoDraw).
Assembly: `Sandbox.Engine`.
