# Sandbox.Gizmo.GizmoDraw.Sprites

## Overload 1

```csharp
void Sprites(System.ReadOnlySpan<Vector3> centers, Vector2 size, Texture texture = null, bool worldspace = True, float angle = 0)
```

### Parameters

- `centers` (`System.ReadOnlySpan<Vector3>`)
- `size` (`Vector2`)
- `texture` (`Texture`), default `null`
- `worldspace` (`bool`), default `True`
- `angle` (`float`), default `0`

## Overload 2

```csharp
void Sprites(IEnumerable<Vector3> centers, Vector2 size, Texture texture = null, bool worldspace = True, float angle = 0)
```

### Parameters

- `centers` (`IEnumerable<Vector3>`)
- `size` (`Vector2`)
- `texture` (`Texture`), default `null`
- `worldspace` (`bool`), default `True`
- `angle` (`float`), default `0`

Declared in [Sandbox.Gizmo.GizmoDraw](/api/Sandbox.Gizmo.GizmoDraw).
Assembly: `Sandbox.Engine`.
