# Sandbox.Gizmo.Instance.World

```csharp
SceneWorld World { get; set; }
```

The world the gizmos are drawn into. Created on first use - every scene owns
a gizmo instance, but most never draw a gizmo, so don't pay for a native
world up front.

Declared in [Sandbox.Gizmo.Instance](/api/Sandbox.Gizmo.Instance).
Assembly: `Sandbox.Engine`.
