# Sandbox.Gizmo.SceneSettings

- Kind: class
- Assembly: `Sandbox.Engine`

## Constructors

- [`SceneSettings`](/api/Sandbox.Gizmo.SceneSettings/.ctor)

## Properties

- [`AngleSpacing`](/api/Sandbox.Gizmo.SceneSettings/AngleSpacing): Grid spacing
- [`DebugActionGraphs`](/api/Sandbox.Gizmo.SceneSettings/DebugActionGraphs): Should we show lines representing GameObject references in action graphs?
- [`EditMode`](/api/Sandbox.Gizmo.SceneSettings/EditMode): How do we want to edit this? Usually something like "position", "rotation", "scale" etc
- [`GizmoDepthTest`](/api/Sandbox.Gizmo.SceneSettings/GizmoDepthTest): When enabled, component gizmo handles are depth tested against scene geometry. When disabled, they render on top of everything.
- [`GizmoRenderDistance`](/api/Sandbox.Gizmo.SceneSettings/GizmoRenderDistance): Maximum distance from the camera at which component gizmo handles are visible. Set to 0 for unlimited distance.
- [`GizmoScale`](/api/Sandbox.Gizmo.SceneSettings/GizmoScale): How big to show the gizmos
- [`GizmosEnabled`](/api/Sandbox.Gizmo.SceneSettings/GizmosEnabled): Are gizmos enabled?
- [`GlobalSpace`](/api/Sandbox.Gizmo.SceneSettings/GlobalSpace): Editing in local space
- [`GridSpacing`](/api/Sandbox.Gizmo.SceneSettings/GridSpacing): Grid spacing
- [`Selection`](/api/Sandbox.Gizmo.SceneSettings/Selection): Do we want to let the user select things in the current mode?
- [`SnapToAngles`](/api/Sandbox.Gizmo.SceneSettings/SnapToAngles): Snap angles
- [`SnapToGrid`](/api/Sandbox.Gizmo.SceneSettings/SnapToGrid): Snap positions to the grid
- [`ViewMode`](/api/Sandbox.Gizmo.SceneSettings/ViewMode): What is the current view mode? 3d, 2d, ui?
- [`WorldSpaceGizmos`](/api/Sandbox.Gizmo.SceneSettings/WorldSpaceGizmos): When enabled, component gizmo handles are drawn at a fixed world size instead of maintaining a constant screen size regardless of distance.

## Methods

- [`ClearEnabledGizmos`](/api/Sandbox.Gizmo.SceneSettings/ClearEnabledGizmos): Clear all enabled gizmos
- [`IsGizmoEnabled`](/api/Sandbox.Gizmo.SceneSettings/IsGizmoEnabled): Check if a gizmo type is enabled
- [`SetGizmoEnabled`](/api/Sandbox.Gizmo.SceneSettings/SetGizmoEnabled): Set the enabled state of a gizmo type
