# Sandbox.Graphics.Blit

```csharp
static void Blit(Material material, RenderAttributes attributes = null)
```

Draw a screen space quad using the passed material. Your material should be using a
screenspace shader so it will actually render to the screen and not in worldspace at 0,0,0

### Parameters

- `material` (`Material`)
- `attributes` (`RenderAttributes`), default `null`

Declared in [Sandbox.Graphics](/api/Sandbox.Graphics).
Assembly: `Sandbox.Engine`.
