# Sandbox.Graphics.LayerType

```csharp
static SceneLayerType LayerType { get; set; }
```

The current layer type. This is useful to tell whether you're meant to be drawing opaque, transparent or shadow. You mainly
don't need to think about this, but when you do, it's here.

Declared in [Sandbox.Graphics](/api/Sandbox.Graphics).
Assembly: `Sandbox.Engine`.
