# Sandbox.IndirectLightVolume.BlendDistance

```csharp
float BlendDistance { get; set; }
```

Distance in world units over which the volume fades outward from its bounds.
Remaining influence passes to overlapping volumes in the existing volume order.

Declared in [Sandbox.IndirectLightVolume](/api/Sandbox.IndirectLightVolume).
Assembly: `Sandbox.Engine`.
