# Sandbox.IndirectLightVolume.RuntimeSaturation

```csharp
float RuntimeSaturation { get; set; }
```

Adjusts the color of sampled indirect lighting. Zero is grayscale; one is unchanged.
Applies immediately without rebaking and is excluded from probe captures.

Declared in [Sandbox.IndirectLightVolume](/api/Sandbox.IndirectLightVolume).
Assembly: `Sandbox.Engine`.
