# Sandbox.LightModulator.ModulationBlendMode.Multiply

```csharp
static ModulationBlendMode Multiply
```

Multiply light by the processed texture, allowing both attenuation and amplification.

Declared in [Sandbox.LightModulator.ModulationBlendMode](/api/Sandbox.LightModulator.ModulationBlendMode).
Assembly: `Sandbox.Engine`.
