# Sandbox.LightModulator.BlendMode

```csharp
ModulationBlendMode BlendMode { get; set; }
```

Multiply applies the texture directly; Lighten only boosts light and Darken only reduces it.
Applied per RGB channel after contrast, brightness and tint, before strength and alpha.

Declared in [Sandbox.LightModulator](/api/Sandbox.LightModulator).
Assembly: `Sandbox.Engine`.
