# Sandbox.LightModulator.Contrast

```csharp
float Contrast { get; set; }
```

RGB contrast around linear 0.5, before brightness and tint. One preserves the texture.
Alpha is unaffected; negative RGB results are clamped to zero.

Declared in [Sandbox.LightModulator](/api/Sandbox.LightModulator).
Assembly: `Sandbox.Engine`.
