# Sandbox.LightModulator.Size

```csharp
Vector2 Size { get; set; }
```

Rectangle width along local Y and height along local Z, before object scaling.
For an infinite plane, this is the UV reference size when World Sized UVs is disabled.

Declared in [Sandbox.LightModulator](/api/Sandbox.LightModulator).
Assembly: `Sandbox.Engine`.
