# Sandbox.LightModulator.Tiling

```csharp
Vector2 Tiling { get; set; }
```

Texture repeats across the rectangle, or per 128 world units with World Sized UVs enabled.
Negative values mirror the texture.
Scaling and rotation are centered on the rectangle.

Declared in [Sandbox.LightModulator](/api/Sandbox.LightModulator).
Assembly: `Sandbox.Engine`.
