# Sandbox.LightModulator.WorldSizedUVs

```csharp
bool WorldSizedUVs { get; set; }
```

Keep texture density independent of rectangle size and object scale.
Tiling specifies repeats per 128 world units along the plane's axes, centered on its origin.

Declared in [Sandbox.LightModulator](/api/Sandbox.LightModulator).
Assembly: `Sandbox.Engine`.
