# Sandbox.LipSync

Drive a renderer's viseme morphs from a playing sound component. This is the
same lipsync [Sandbox.SkinnedModelRenderer.SpeakSound](/api/Sandbox.SkinnedModelRenderer/SpeakSound)
uses, pointed at a sound component instead.

- Kind: class
- Namespace: `Sandbox`
- Assembly: `Sandbox.Engine`
- Inherits: [Sandbox.Component](/api/Sandbox.Component)
- Modifiers: sealed

## Constructors

- [`LipSync`](/api/Sandbox.LipSync/.ctor)

## Properties

- [`MorphScale`](/api/Sandbox.LipSync/MorphScale)
- [`MorphSmoothTime`](/api/Sandbox.LipSync/MorphSmoothTime)
- [`Renderer`](/api/Sandbox.LipSync/Renderer)
- [`Sound`](/api/Sandbox.LipSync/Sound)
