# Sandbox.ManualHitbox

A hitbox that can be placed manually on a GameObject, instead of coming from a model

- Kind: class
- Namespace: `Sandbox`
- Assembly: `Sandbox.Engine`
- Inherits: [Sandbox.Component](/api/Sandbox.Component)
- Modifiers: sealed

## Constructors

- [`ManualHitbox`](/api/Sandbox.ManualHitbox/.ctor)

## Properties

- [`CenterA`](/api/Sandbox.ManualHitbox/CenterA)
- [`CenterB`](/api/Sandbox.ManualHitbox/CenterB)
- [`HitboxTags`](/api/Sandbox.ManualHitbox/HitboxTags)
- [`Radius`](/api/Sandbox.ManualHitbox/Radius)
- [`Shape`](/api/Sandbox.ManualHitbox/Shape)
- [`Target`](/api/Sandbox.ManualHitbox/Target): The target GameObject to report in trace hits. If this is unset we'll default to the gameobject on which this component is.

## Methods

- [`Rebuild`](/api/Sandbox.ManualHitbox/Rebuild)
- [`UpdatePositions`](/api/Sandbox.ManualHitbox/UpdatePositions)
