# Sandbox.Mapping.EnvShake.ShakePhysics

```csharp
bool ShakePhysics { get; set; }
```

Throw physics objects around within [Sandbox.Mapping.EnvShake.Radius](/api/Sandbox.Mapping.EnvShake/Radius) while shaking.

Declared in [Sandbox.Mapping.EnvShake](/api/Sandbox.Mapping.EnvShake).
Assembly: `Sandbox.Engine`.
