# Sandbox.Model.CreateBoneObjects

```csharp
Dictionary<Bone,GameObject> CreateBoneObjects(GameObject root)
```

Creates a dictionary of bone names to game objects, where each game object is a bone object in the scene.

### Parameters

- `root` (`GameObject`)

### Returns

`Dictionary<Bone,GameObject>`

Declared in [Sandbox.Model](/api/Sandbox.Model).
Assembly: `Sandbox.Engine`.
