# Sandbox.ModelDeformer.StretchRatio

```csharp
float StretchRatio { get; set; }
```

Local Z scale. One is unchanged; below one squashes and above one stretches.
X/Y compensate to preserve volume before Value and the shape's falloff are applied.
At zero the height is flat; width compensation is capped at ten near zero to stay finite.

Declared in [Sandbox.ModelDeformer](/api/Sandbox.ModelDeformer).
Assembly: `Sandbox.Engine`.
