# Sandbox.ModelEditor.Nodes.ModelPropData

Generic prop settings. Support for this depends on the entity.

- Kind: class
- Namespace: `Sandbox.ModelEditor.Nodes`
- Assembly: `Sandbox.Engine`

## Constructors

- [`ModelPropData`](/api/Sandbox.ModelEditor.Nodes.ModelPropData/.ctor)

## Properties

- [`BakeLighting`](/api/Sandbox.ModelEditor.Nodes.ModelPropData/BakeLighting): When this model is used as prop_static, it will bake lighting by default depending on this value.
- [`ExplosionDamage`](/api/Sandbox.ModelEditor.Nodes.ModelPropData/ExplosionDamage): Amount of damage to do at the center on the explosion. It will falloff over distance.
- [`ExplosionForce`](/api/Sandbox.ModelEditor.Nodes.ModelPropData/ExplosionForce): Scale of the force applied to entities damaged by the explosion and the models break pieces.
- [`ExplosionRadius`](/api/Sandbox.ModelEditor.Nodes.ModelPropData/ExplosionRadius): Range of explosion's damage.
- [`Explosive`](/api/Sandbox.ModelEditor.Nodes.ModelPropData/Explosive): If true we'll explode this prop when it's destroyed
- [`Flammable`](/api/Sandbox.ModelEditor.Nodes.ModelPropData/Flammable): If true well treat this prop as flammable, meaning it can catch fire and burn.
- [`Health`](/api/Sandbox.ModelEditor.Nodes.ModelPropData/Health): When this model is used as prop_physics, it's health will be set to this value.
- [`ImpactDamage`](/api/Sandbox.ModelEditor.Nodes.ModelPropData/ImpactDamage): The amount of damage this deals to other objects when it collides at high speed. If set to -1, this will be calculated from the mass of the rigidbody.
- [`MinImpactDamageSpeed`](/api/Sandbox.ModelEditor.Nodes.ModelPropData/MinImpactDamageSpeed): Minimum impact damage speed to break this object.
