# Sandbox.Mouse.CursorType

```csharp
static string CursorType { get; set; }
```

Sets the cursor type used when the UI hasn't claimed the cursor (e.g. when the mouse
falls through the UI onto the world). UI panel hover cursors take precedence over this.

Declared in [Sandbox.Mouse](/api/Sandbox.Mouse).
Assembly: `Sandbox.Engine`.
