# Sandbox.Movement.MoveMode.UpdateCamera

```csharp
void UpdateCamera(CameraComponent cam)
```

> **Obsolete.** Override ModifyCamera( ref CameraView ) instead - the PlayerController calls it in its camera stage.

Called to update the camera each frame

### Parameters

- `cam` (`CameraComponent`)

Declared in [Sandbox.Movement.MoveMode](/api/Sandbox.Movement.MoveMode).
Assembly: `Sandbox.Engine`.
