# Sandbox.Movement.MoveModeLadder

The character is climbing up a ladder

- Kind: class
- Namespace: `Sandbox.Movement`
- Assembly: `Sandbox.Engine`
- Inherits: [Sandbox.Movement.MoveMode](/api/Sandbox.Movement.MoveMode)

## Constructors

- [`MoveModeLadder`](/api/Sandbox.Movement.MoveModeLadder/.ctor)

## Properties

- [`ClimbableTags`](/api/Sandbox.Movement.MoveModeLadder/ClimbableTags): A list of tags we can climb up - when they're on triggers
- [`ClimbingObject`](/api/Sandbox.Movement.MoveModeLadder/ClimbingObject): The GameObject we're climbing. This will usually be a ladder trigger.
- [`ClimbingRotation`](/api/Sandbox.Movement.MoveModeLadder/ClimbingRotation): When climbing, this is the rotation of the wall/ladder you're climbing, where Forward is the direction to look at the ladder, and Up is the direction to climb.
- [`Priority`](/api/Sandbox.Movement.MoveModeLadder/Priority)
- [`Speed`](/api/Sandbox.Movement.MoveModeLadder/Speed)

## Methods

- [`OnModeBegin`](/api/Sandbox.Movement.MoveModeLadder/OnModeBegin)
- [`OnModeEnd`](/api/Sandbox.Movement.MoveModeLadder/OnModeEnd)
- [`PostPhysicsStep`](/api/Sandbox.Movement.MoveModeLadder/PostPhysicsStep)
- [`Score`](/api/Sandbox.Movement.MoveModeLadder/Score)
- [`UpdateMove`](/api/Sandbox.Movement.MoveModeLadder/UpdateMove)
- [`UpdateRigidBody`](/api/Sandbox.Movement.MoveModeLadder/UpdateRigidBody)
