# Sandbox.Movement.MoveModeWalk

The character is walking

- Kind: class
- Namespace: `Sandbox.Movement`
- Assembly: `Sandbox.Engine`
- Inherits: [Sandbox.Movement.MoveMode](/api/Sandbox.Movement.MoveMode)

## Constructors

- [`MoveModeWalk`](/api/Sandbox.Movement.MoveModeWalk/.ctor)

## Properties

- [`AllowFalling`](/api/Sandbox.Movement.MoveModeWalk/AllowFalling)
- [`AllowGrounding`](/api/Sandbox.Movement.MoveModeWalk/AllowGrounding)
- [`GroundAngle`](/api/Sandbox.Movement.MoveModeWalk/GroundAngle)
- [`Priority`](/api/Sandbox.Movement.MoveModeWalk/Priority)
- [`StepDownHeight`](/api/Sandbox.Movement.MoveModeWalk/StepDownHeight)
- [`StepUpHeight`](/api/Sandbox.Movement.MoveModeWalk/StepUpHeight)

## Methods

- [`AddVelocity`](/api/Sandbox.Movement.MoveModeWalk/AddVelocity)
- [`IsStandableSurface`](/api/Sandbox.Movement.MoveModeWalk/IsStandableSurface)
- [`PostPhysicsStep`](/api/Sandbox.Movement.MoveModeWalk/PostPhysicsStep)
- [`PrePhysicsStep`](/api/Sandbox.Movement.MoveModeWalk/PrePhysicsStep)
- [`Score`](/api/Sandbox.Movement.MoveModeWalk/Score)
- [`UpdateMove`](/api/Sandbox.Movement.MoveModeWalk/UpdateMove)
