# Sandbox.MovieMaker.ITrackTarget

Something in the scene that is being controlled by an [Sandbox.MovieMaker.ITrack](/api/Sandbox.MovieMaker.ITrack).
            This could be a [Sandbox.GameObject](/api/Sandbox.GameObject) or [Sandbox.Component](/api/Sandbox.Component) reference, or a property contained
            within another [Sandbox.MovieMaker.ITrackTarget](/api/Sandbox.MovieMaker.ITrackTarget).
            


            These targets are created using [Sandbox.MovieMaker.TrackBinder.Get](/api/Sandbox.MovieMaker.TrackBinder/Get).
            


            If [Sandbox.MovieMaker.ITrackTarget.IsBound](/api/Sandbox.MovieMaker.ITrackTarget/IsBound) is true, this target is connected to a live instance of something in the scene,
            so accessing it will affect that connected instance.

- Kind: interface
- Namespace: `Sandbox.MovieMaker`
- Assembly: `Sandbox.Engine`
- Modifiers: abstract

## Properties

- [`Binder`](/api/Sandbox.MovieMaker.ITrackTarget/Binder): The binder that created this target.
- [`IsActive`](/api/Sandbox.MovieMaker.ITrackTarget/IsActive): If true, the target is bound and active in the scene hierarchy.
- [`IsBound`](/api/Sandbox.MovieMaker.ITrackTarget/IsBound): If true, this target is connected to a real object in the scene, so can be accessed.
- [`Name`](/api/Sandbox.MovieMaker.ITrackTarget/Name): Name of this target, for debugging and editing.
- [`Parent`](/api/Sandbox.MovieMaker.ITrackTarget/Parent): Component / game object / property that contains this target, if from a nested track.
- [`TargetType`](/api/Sandbox.MovieMaker.ITrackTarget/TargetType): Value type of this target.
- [`Value`](/api/Sandbox.MovieMaker.ITrackTarget/Value): If bound, the current value of this target in the scene.
