# Sandbox.MovieMaker.Properties.BoneAccessor.ApplyOverrides

```csharp
void ApplyOverrides()
```

Applies any movie-driven bone transforms. Called during [Sandbox.GameObjectSystem.Stage.UpdateBones](/api/Sandbox.GameObjectSystem.Stage/UpdateBones).

Declared in [Sandbox.MovieMaker.Properties.BoneAccessor](/api/Sandbox.MovieMaker.Properties.BoneAccessor).
Assembly: `Sandbox.Engine`.
