# Sandbox.NavMeshArea.LinkedCollider

```csharp
Collider LinkedCollider { get; set; }
```

> **Obsolete.** Use the SceneVolume property inherited from VolumeComponent instead

The collider this area's shape is based on.
In almost every case, you will want to use a trigger collider for this.

Declared in [Sandbox.NavMeshArea](/api/Sandbox.NavMeshArea).
Assembly: `Sandbox.Engine`.
