# Sandbox.Navigation.NavMesh.RequestTileGeneration

```csharp
void RequestTileGeneration(Vector3 worldPosition)
```

Queues the navmesh tile at the given world position for incremental generation
over subsequent frames. Fire-and-forget alternative to [Sandbox.Navigation.NavMesh.GenerateTile](/api/Sandbox.Navigation.NavMesh/GenerateTile).

### Parameters

- `worldPosition` (`Vector3`)

Declared in [Sandbox.Navigation.NavMesh](/api/Sandbox.Navigation.NavMesh).
Assembly: `Sandbox.Engine`.
