# Sandbox.Network.GameNetworkSystem.Connect

## Overload 1

```csharp
static void Connect(ulong steamid)
```

> **Obsolete.** Moved to Networking.Connect

### Parameters

- `steamid` (`ulong`)

## Overload 2

```csharp
static void Connect(string target)
```

> **Obsolete.** Moved to Networking.Connect

### Parameters

- `target` (`string`)

Declared in [Sandbox.Network.GameNetworkSystem](/api/Sandbox.Network.GameNetworkSystem).
Assembly: `Sandbox.Engine`.
