# Sandbox.Network.GameNetworkSystem.IsHost

```csharp
static bool IsHost { get; set; }
```

> **Obsolete.** Moved to Networking.IsHost

True if we can be considered the host of this session. Either we're not connected to a server, or we are and we are the host.

Declared in [Sandbox.Network.GameNetworkSystem](/api/Sandbox.Network.GameNetworkSystem).
Assembly: `Sandbox.Engine`.
