# Sandbox.Network.GameNetworkSystem.OnJoined

```csharp
void OnJoined(Connection client)
```

Fully joined the server. Can be called when changing the map too. The game should usually create
some object for the player to control here.

### Parameters

- `client` (`Connection`)

Declared in [Sandbox.Network.GameNetworkSystem](/api/Sandbox.Network.GameNetworkSystem).
Assembly: `Sandbox.Engine`.
