# Sandbox.NetworkMode

Specifies how a [Sandbox.GameObject](/api/Sandbox.GameObject) should be networked.

- Kind: enum
- Namespace: `Sandbox`
- Assembly: `Sandbox.Engine`
- Modifiers: sealed

## Fields

- [`Never`](/api/Sandbox.NetworkMode/Never): Never network this [Sandbox.GameObject](/api/Sandbox.GameObject).
- [`Object`](/api/Sandbox.NetworkMode/Object): Network this [Sandbox.GameObject](/api/Sandbox.GameObject) as a single network object. Objects networked in this way can have an owner, and synchronized properties with [Sandbox.SyncAttribute](/api/Sandbox.SyncAttribute).
- [`Snapshot`](/api/Sandbox.NetworkMode/Snapshot): Network this [Sandbox.GameObject](/api/Sandbox.GameObject) to other clients as part of the [Sandbox.Scene](/api/Sandbox.Scene) snapshot.
